Mobile & Gaming Apps
Apps and games people keep opening
We design and build iOS, Android and cross-platform apps and Unity games with the feel of a game studio: smooth, fast and built for day-30 retention, not just the launch.
- Built to current App Store and Google Play rules
- 60 fps target on mid-range Android phones
- Test builds on your phone every week
Sound familiar?
The problems we hear most
“Users install, open once and never come back.”
“Our app crashes on cheaper Android phones.”
“Store review keeps rejecting our builds.”
Outcomes
What changes for you
A store-approved app or game, built for retention as well as launch.
Retention, crash and performance dashboards live from day one.
A live-ops plan: what to update, test and monetise after launch.
Capabilities
What we build
Native & cross-platform apps
One codebase or fully native, chosen per product.
- Swift
- Kotlin
- React Native
- Flutter
Casual & mid-core games
2D and 3D games, level design and game economy.
- Unity
- C#
Real-time & multiplayer
Leaderboards, matchmaking, chat and live events.
- Leaderboards
- Matchmaking
Monetisation
In-app purchases, subscriptions and rewarded ads.
- IAP
- Subscriptions
Store launch & ASO
Listings, screenshots, trailers and review compliance.
- App Store
- Google Play
Live ops & analytics
A/B tests, remote config, crash and retention tracking.
- Remote config
- Crashlytics
Deliverables
What you walk away with
Everything is yours at handover: in your repository, your accounts and your files.
- Game design doc or product spec
- UX flows and UI
- iOS and Android builds
- Back end and admin panel
- Analytics and crash reporting
- Store listings and creatives
- Release pipeline: TestFlight and Play internal testing
- Source code and asset files
- Handover and live-ops playbook
Timeline
Typical app or casual game
A typical engagement, week by week. Your plan is confirmed in the Discovery Sprint.
- 01
Weeks 1–2
Concept, core loop or user flows, prototype
- 02
Weeks 3–4
Art and UI
- 03
Weeks 5–12
Build in sprints, test build every Friday
- 04
Weeks 13–14
Soft launch in a test market
- 05
Weeks 15–16
Global launch, then live ops
Technologies
What we build with
We choose the stack that fits your product, not the other way round.
- Apps
- SwiftKotlinReact NativeFlutter
- Games
- Unity (C#)
- Back end
- FirebaseNode.js
- Analytics
- Firebase AnalyticsCrashlyticsGameAnalytics
- Ads
- AdMobUnity Ads
Ways to start
Pick the size of the first step
Each option has a fixed scope and a fixed quote.
3–4 weeks
Playable Prototype
Best for: Testing a game loop or app idea on real phones
Fixed quote after a free call
- One core loop or flow
- Test builds on your phone
- Go / no-go recommendation
10–16 weeks
App or Game MVP
Best for: A store-ready first release
Fixed quote after a free call
- iOS and Android builds
- Store listings and submission
- Free post-launch fixes
Monthly
Live-ops Retainer
Best for: Apps and games that are live and need to grow
Fixed quote after a free call
- Updates and store compliance
- A/B tests and events
- Monthly metrics report
Right fit
Are we right for this?
Great fit if you…
- Care about retention as much as launch
- Want one team for the app, back end and store
- Can test builds every week
Probably not a fit if you…
- Want a real-money, betting or cash-prize game – banned in India since 1 May 2026, and we don't build them
- Want a clone of an existing hit
- Need a launch in under 6 weeks
Quality & security
Standards this work ships with
- Tested on real devices, including low-RAM Android phones
- Crash-free session target agreed before launch
- Store-policy check before every submission
- Child-safety and age-rating review for games
- Secure purchase validation on the server
FAQ
Common questions
Something else on your mind? Ask us directly.
Should we build native or cross-platform?
For most apps, cross-platform with React Native or Flutter is the right default: one codebase, faster releases and lower cost. We recommend native Swift and Kotlin when you need heavy device features, complex graphics or the last bit of performance. Games are usually built in Unity, which already targets both stores. We explain the trade-off for your product during discovery.
How much does a mobile app or casual game cost?
It depends on features, art style, back end and how many platforms you launch on. Many clients start with a 3–4 week Playable Prototype that tests the core loop on real phones and ends with a fixed quote for the full build. That way you decide on the bigger spend with something playable in your hand.
How do you get apps approved on the App Store and Google Play?
We build to the current store rules from the start, including Apple's Xcode 26 requirement and Google Play's Android 16 target. Before every submission we run a store-policy check covering privacy labels, permissions, payments and age ratings. If a reviewer raises an issue, we fix it and resubmit as part of the project, not as an extra.
Do you build real-money or fantasy games?
No. We build social, casual and e-sports titles only. India's Online Gaming Act, 2025 bans real-money games and their advertising from 1 May 2026, so we don't build games with cash stakes, betting or cash prizes. We can help you design rewards, cosmetics and progression that keep players engaged without real-money play.
Can you add multiplayer or leaderboards later?
Yes. If multiplayer is on your roadmap, we design the back end and game state so it can be added without a rewrite. Leaderboards, friends lists and live events are usually quick to add after launch. Real-time multiplayer takes more work, so we scope it as its own phase once your single-player retention looks healthy.
Who owns the game assets, art and source code?
You do. On payment, the intellectual property in everything we create for you – code, art, animations, audio and design documents – is assigned to your company. Source code lives in your repository and asset files are handed over in their editable formats. Licensed third-party assets stay under their original licences, which we list for you.
What happens after launch – updates, live ops, store changes?
Every build includes free post-launch fixes for bugs in what we delivered. After that, an optional Live-ops Retainer covers OS and store-rule updates, events, A/B tests and new content, with a monthly metrics report. Or we hand over to your team with a live-ops playbook that explains what to update, test and monetise.
Often paired with
Services that work well together
Let's build
Let's build the app your users keep.
Tell us what you're making. A founder replies within one working day with next steps, a rough timeline and a budget range.
NDA on request. You own the code.
